Most of the game content is centered around a Career mode (both Solo and Band) where players start a new band, choose an avatar an instrument, and then play different gigs unlocking new songs along the way. There are four difficulty levels and a new beginner mode where notes are made as easy as possible to introduce the concept to new players. In the same vein players share a star power meter, built up by playing through certain sections successfully, that any player can access. When the meter becomes too low, other players can make up for this on a shared, general performance meter. While playing, a rock meter keeps track of successive notes hit (one for each player), which leads to score multipliers. The lyrics and the vocal pitch is shown near the top of the screen, while the bottom part is split up for bass guitar, lead guitar and drums, each with a separate set of notes that need to be hit to correctly play the part. Just like the previous game, the guitar tracks are split up for the lead and bass. Next to the guitar that was the main peripheral for the previous titles, the bundled edition of the game adds a microphone for the vocal parts and drums for percussion. Following the release of Rock Band that built on the Guitar Hero concept but added additional instruments, World Tour introduces these as well to allow players to play together simultaneously as a real band. Guitar Hero: World Tour is the fourth main game in the series and brings a major change to the concept.
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